The last century was about the creation of electronic music. This century is about performance.

Performing computer generated music is a challenge. Typically this kind of music has been created in a constructive fashion and nott by playing any instrument in real time. This makes the performance of my various musical projects a task that does need a lot of planning and preparation. Some of my ideas and concerns about this topic can be found in an article I wrote in 2007, Live Performance in the Age of Super Computing. In my performances I provide the audience with an experience it cannot get at home or when listening to a DJ set.


I make use of multiple channels of audio, thus placing the listener / dancer into a deep, wide field of sound that is much bigger than the physical room defined by the speakers and the walls. I also really perform. There is constant interaction between me and the computer, and no performance is exactly like another. In order to be able to react to the audience, and to be able to shape and actually play the music with as much freedom as possible, I make use of sophisticated technologies, like the Monodeck II, the Monome, or other control surfaces in conjunction with self written software.

Monolake Live Surround 2009

Monolake Live is not (minimal) techno. Monolake Live is walls of pulsating sound, made danceable by lots of percussions and deep, low and massive bass pulses. Monolake Live is clearly aimed towards a concert situation where people can dance. However, Monolake Live is a concert, and not background music. Monolake Live works well in a more dubstep or breakbeat orientated context.


Monolake Live is expanding the usual club sound experience by using four discrete channels of audio where ever possible. Monolake Live in an environment that supports quadrophonic audio is an immersive experience way beyond the usual club and DJ setup.

Monolake Live is preferable part of a bigger package, including T++ Live and our own video works / VJ.

For details and booking requests contact us.


Studies for Thunder

Studies for Thunder 8 Channels is a 30 minute piece that recreates the impressive atmosphere of a huge thunder storm without the usage of any field recordings. A complete artifical sonic world. Studies for Thunders is 'serious' listening sound art and needs a focused atmosphere with people sitting. The piece has been realised at the Elektronische Studio of the Technical Univeristy Berlin.

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Layering Buddha Live

From the material of the Layering Buddha album we derived a very cool and deep six channel sourround ambient / drone set. Works very well in a focused atmosphere with people sitting and listening, preferable in complete darkness. Previously shown in Mexico City, at the Art Gallery of New South Wales, Sydney, at the Museo Nacional Centro de Arte Reina Sophia, Madrid and other locations.

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Atom

A performance for a matrix of 64 floating gas balloons, lights, and sound. Atom has been performed at the Centre Pompidou, Paris and at Tesla, Berlin, and the STRP Festival in Eindhoven. The music for Atom is available as Atom_Document on CD and vinyl.

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Termulator-X

Jay Ahern aka Add Noise operating a Roland TR-808 and a Roland TB 303 plus Robert Henke doing processing and additional sounds using a Monome 16x16 controller box.

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Atlantic Waves

Atlantic Waves is one of the technically most ambitious projects so far. A performance for two players located in two different places, syncronized with each other and the interface is displayed for the audience. Atalntic Waves has been performed numerous times at verious locations including the Tate Modern Gallery, London.

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